![]() As for the gameplay, every move you make with your figure from one card to the next flips the card face up and triggers an event, either combat or non-combat. If you are not the deck building type, you can also select to have the computer automatically assemble the equipment and event decks that you need for each dungeon/boss run. No microtransactions here, as you advance through the various levels, you earn and collect tokens during events and boss fights which unlock new cards for you to use. The dungeon floor is made up of individual cards from an event deck that you build, all placed face down. ![]() At the end of each floor of the dungeon is either a boss, or a travel card that takes you to the next level and a fresh floor to traverse. The equipment you earn as you play upgrades your damage, increases your defense with armor, or unlocks abilities such as gold, food, or healing bonuses in somewhat typical RPG fashion. Without food, you lose health as you move each space. Each move/step you make on the board consumes one unit of food and restores a bit of health. The RPG aspect stems from gaining abilities and equipment as you play and explore the card dungeon. The core premise of the game is a RPG and CCG rolled up into one. The core premise This is a game that interconnects several different game genres and combines them in a very successful and innovative way. This is a game that interconnects several different game genres and combines them in a very successful and innovative way. It's one that I've recommended to my friends, and I don't recommend many games. I'd say this is a well made, simple to play game, but with depth you will enjoy. There is an endless dungeon, but it's fairly easy to get extremely powerful quickly, and then hit a wall later. There's not much of a reason to repeat the story. The endgame doesn't scale very well, so the replayability goes down a good bit. This is something you can counteract by knowing each card well and building your deck accordingly, but this is probably the #1 complaint in this game. You won't get the feeling that they just threw in one part of the game for filler. The Pros: -All parts of the game are well built, if not absolutely perfect. And this game is definitely more than the sum of its parts. They were smart to make the different genres of the game fairly simple, as it is the first time these genres have really been mixed this way. It combines ARPG with deck-building, and adds in a rogue-like element. I can't quite give it a 10, but it's already a very well done game that can be built upon with sequels. ![]() Bring on the boss!!! … ExpandĪ very good game. I look forward to seeing more reviews of this excellent game. Both using strategy, And your reflexes when the game goes into 3rd person battle mode. The harder it gets! Dont expect a cake walk. You are forced to make choices, to juggle your resources and risk all, for often the smallest gain. The children arent real and yet, there is the games power. Sounds horrible, buts its just a pretend card in a video game. I had a moment while token hunting where I just walked past starving children because I had other plans for my whole sackload of food. But once you know whats going on, this is a very thought provoking experience which really got my imagination going. Hand Of Fate, does require quite a few plays through before you can really exploit the many layers this game has. Hand Of Fate, does Other one player games I would rate 10 include the original Doom and Skyrim. Other one player games I would rate 10 include the original Doom and Skyrim.
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